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Jailbroken
"We are nothing but a story"
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Sprite tiling tools

Level building tools

Winter update! [Repost from Patreon]

Fixed: Bloom postprocess FX artifacts in URP [Re-post]

Custom Bolt units (Unity’s visual scripting nodes)

Light textures caching: Unity 2D Renderer optimization

Tile Palette editor window redesign!

Target sorting layers as assets [Repost]

Animation editor QoL improvements [Repost]

Script for generating ShadowCaster2Ds for Tilemaps [Repost]

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Jailbroken is a sci-fi metroidvania (exploration / platformer) game with fast-paced combats and an intriguing story, set in an apparently abandoned space station where you play as one of its crew members who has just woken up from a long sleep. You will soon discover that the deeper you go into the station, the more you will be delving into the foundations of your own identity.

Silicon Heart is a small Spanish studio funded in 2020 by Alejandro Villalba, a programmer with more than 15 years of experience, 7 of them making games (2 released, 1 failed), specialized in C++/OpenGL/GLSL and C#/Unity.

Entry tags

Dev report (1) Editor (1) Rendering (1) Tools (1) Unity (12)

  • Sprite tiling tools
  • Level building tools
  • Winter update! [Repost from Patreon]
  • Fixed: Bloom postprocess FX artifacts in URP [Re-post]
  • Custom Bolt units (Unity’s visual scripting nodes)
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